Gamification is surfacing in all corners of life from education and training to physiotherapy, improving your health with health monitor, communicating a social cause, soliciting friends for moral support with nike+ and even driving the new Ford Focus. Market research is one of the more obvious and advantageous applications.
The bottom line however, is that it shouldn’t be about the technology that is or is not used to communicate to consumers or clients. It’s about recognising and embracing that as human beings, we use a lot of different ways to communicate with each other.
Humans are very skilled at recognising facial expressions; we do it subconsciously in every interaction we have. At the same time, we send out our own signals to others – whether intentional or involuntary. It is the involuntary expressions that may be of most interest to the market research industry.